Summary Математика провисающих проводов и цепей в играх / Хабр habr.com
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The article explains the use of catenary curves in video game physics, including equations and software tools for implementation.
Key Points
- Catenary curves are used in video game physics to simulate hanging cables and chains
- Equations for calculating catenary curves are provided in the article
- Verlet Integration and Unreal Engine 4's Cable Component can be used to implement catenary curves in games
Summary
98 word summary
The article discusses the use of catenary curves in video game physics, with examples from games such as Portal and Half-Life: Alyx. Catenary curves are used to simulate the behavior of hanging cables and chains, with applications for rigid bodies and hinge joints. The article provides equations for calculating catenary curves and discusses the use of Verlet Integration and Unreal Engine 4's Cable Component for implementing them in games. The article also includes a list of related videos and resources for further learning. The remainder of the text appears to be comments and user activity on the article.