Summary [HOW-TO] Graphics Settings and Performance Guide (SU12 Update) (7/26/2023) - Microsoft Flight Simulator / Community Guides - Microsoft Flight Simulator Forums forums.flightsimulator.com
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This text provides a comprehensive guide for optimizing graphics settings and analyzing performance in Microsoft Flight Simulator, offering users valuable insights on CPU/GPU impact and recommended system specifications.
Slides
Slide Presentation (13 slides)
Key Points
- Render Scaling controls the internal rendering resolution of the simulator and has no measurable impact on CPU performance.
- DX12 is less stable than DX11 and consumes more RAM and VRAM, but can increase performance in certain hardware combinations.
- Volumetric Clouds settings have no measurable impact on CPU performance and the recommended settings are High or Ultra.
- Adjusting various graphics settings can optimize performance in a GPU bottlenecked scenario.
- Ambient Occlusion settings have no measurable impact on CPU performance and higher settings result in a reduction in FPS.
- The recommended settings for buildings are Medium for low-end systems and Ultra for high-end systems.
- Bloom adds a blur effect to bright areas and motion blur intensity increases with higher settings.
Summaries
27 word summary
A guide for Microsoft Flight Simulator graphics settings and performance analysis, helping users make quality decisions while considering CPU/GPU impact. Includes system specifications and optimal settings recommendations.
43 word summary
This is a graphics settings and performance guide for Microsoft Flight Simulator. It provides an analysis of each graphics setting's visual and performance impact, helping users make decisions on quality versus CPU/GPU impact. The guide includes system specifications and recommendations for optimal settings.
450 word summary
This is a guide that provides a detailed analysis of the graphics settings in Microsoft Flight Simulator and their impact on performance. The guide aims to help users make decisions on visual quality versus CPU/GPU impact. The analysis is based on testing with specific system specifications
Render Scaling controls the internal rendering resolution of the simulator, with higher settings increasing the amount of color samples for each pixel. It has no measurable impact on CPU performance, but under a GPU bottlenecked scenario, the impact on GPU performance varies depending on your
DX12 is less stable than DX11 and consumes more RAM and VRAM. It can increase performance in certain hardware combinations, but the implementation of FSR2 is broken and there is extra performance overhead compared to TAAU. Under a CPU bottleneck
Volumetric Clouds: - Settings: Low, Medium, High, Ultra - Recommended Setting: High (mid range), Ultra (High end) - Performance Impact: No measurable impact on CPU performance - Visual Impact: Controls cloud resolution,
In a GPU bottlenecked scenario, the graphics settings and performance guide for Microsoft Flight Simulator recommends adjusting various settings to optimize performance. For ambient occlusion, turning it off reduces FPS by 2.60%, while higher settings increase the amount of ambient oc
This excerpt is a compilation of various topics related to graphics settings and performance in Microsoft Flight Simulator. The topics discussed include FPS impact, VR performance, limited main thread issues, GPU limitations, CPU bugs, hardware limitations, optimal settings, reflections, resolution distance
This is a summary of a graphics settings and performance guide for Microsoft Flight Simulator. The guide provides an analysis of each graphics setting's visual and performance impact, helping users make decisions on visual quality versus CPU/GPU impact. The guide includes system specifications,
In terms of graphics settings and performance in Microsoft Flight Simulator, the following observations were made under a GPU bottlenecked scenario: Ultra Performance (33% resolution) resulted in 147.1 FPS, Performance (50% resolution) resulted in 128.
Buildings: The recommended settings for buildings are Medium for low-end systems and Ultra for high-end systems. The performance impact is a reduction in FPS, with Low giving the highest FPS and Ultra giving the lowest. Increasing the settings increases the number of visible
Ambient Occlusion settings have no measurable impact on CPU performance. Under a GPU bottlenecked scenario, higher settings result in a reduction in FPS. The visual impact of ambient occlusion increases with higher settings, with more severe ghosting/artifacts on lower
The graphics settings and performance guide for Microsoft Flight Simulator's SU12 update provides recommendations and information on various settings. Bloom adds a blur effect to bright areas, while depth of field is only visible in certain camera views. Motion blur intensity increases with higher settings